Joel Kin is a product-minded iOS engineer with 14 years of experience building graphics- and animation-driven interfaces for Apple platforms, currently focusing on cutting-edge visual and UX work. He has led architecture and delivery as a Staff/Principal engineer—re-architecting large codebases to MVVM+C, introducing offline/persistence layers, and shipping GraphQL tooling and event/video pivots at scale. Joel’s background spans Apple (Quartz graphics/WWDC speaker) to startups and co-founded ventures, giving him deep low-level graphics chops plus product intuition for what users actually need. He’s repeatedly turned prototypes into production—optimizing keyboard startup times by 10x, building CI/analytics/HIPAA-safe flows, and shipping award-winning visual apps—while mentoring teams and shaping hiring and mobile strategy. An artist as well as a Carnegie Mellon–trained computer scientist, he blends visual design sensibility with systems-level engineering to make complex interactions feel obvious.
14 years of coding experience
19 years of employment as a software developer
Taylor Allderdice
BS Computer Science, BS Computer Science at Carnegie Mellon University
Contributions:1 release, 1 review, 9 commits in 5 months
graphql-clientios
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