Joel Meador

Staff Engineer at Old Chestnut Software

Indianapolis, Indiana, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Joel Meador is a staff engineer with over 17 years of professional software experience, currently based in Indianapolis and balancing a Staff Engineer role at SmartLogic with his consulting business, Old Chestnut Software. He’s built and shut down systems at every scale—from applications ingesting billions of events per day to niche projects with two visitors—bringing pragmatic judgment about when to iterate and when to retire features. Joel co-created DocRaptor and has deep operational and product experience across monitoring (Instrumental), analytics (Gauges), and web app development, pairing hands-on engineering with customer support, QA automation, and community moderation. His open-source contributions include back-end scripting for DFHack, showing comfort digging into game internals and extending existing tools. Colleagues rely on him for steady, full-stack problem solving and for translating messy real-world requirements into reliable systems.
code17 years of coding experience
job16 years of employment as a software developer
bookJohns Hopkins University
bookBS, Computer Science, BS, Computer Science at Rose-Hulman Institute of Technology
github-logo-circle

Github Skills (8)

lua10
dfm10
fortress10
dwarf10
scripting10
dfa10
dfc10
ruby10

Programming languages (16)

C#JavaC++CSSGoMustacheHTMLShell

Github contributions (5)

github-logo-circle
DFHack/scripts

Mar 2019 - Oct 2019

DFHack scripts
Role in this project:
userBack-end Developer
Contributions:6 commits, 3 PRs, 11 comments in 6 months
Contributions summary:Joel primarily contributed to script updates for the DFHack project, specifically focusing on the Dwarf Fortress game. Their work included modifying existing scripts, such as `combine-drinks.lua` to refine output, and adding new functionality to `exterminate.rb`, enabling targeting of specific unit types. The user demonstrated a strong understanding of the game's internal structures by modifying and extending existing tools. Their changes involved correcting errors and improving functionality.
dwarf-fortressdfhack
BattletechModders/BT-FYLS

Oct 2018 - Aug 2020

Remove some unnecessary unity stuff from the log
Contributions:6 releases, 16 commits, 2 PRs in 1 year 10 months
unity3dunity
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Joel Meador - Staff Engineer at Old Chestnut Software