Summary
Joel Nises is a pragmatic software engineer with 11 years of experience building C++-heavy systems for games, VR, and scientific visualization across studios and research institutions in Sweden. He currently develops at Embark Studios after roles leading development of location-based VR at Enterspace and contributing to planetarium-grade visualization software at SCISS, blending real-time rendering, engine work, and large-scale data visualization. His toolset spans C++, C#, Python and TypeScript, with hands-on DevOps experience using Ansible, Jenkins and AWS and long familiarity with build systems and version control. Joel has a master’s in Media Technology and Engineering and a track record of shipping complex, hardware-integrated installations worldwide. Colleagues rely on him to bridge content, systems and infrastructure—whether optimizing Unreal builds or maintaining cross-platform servers. He favors pragmatic, end-to-end solutions that keep creative experiences performant and deployable.
11 years of coding experience
14 years of employment as a software developer
Masters, Media technology and engineering, Masters, Media technology and engineering at Linköping University
Swedish, English