Summary
Joel Ryan is a senior game development specialist and 3D artist with a decade of experience crafting physically accurate hard-surface models and modular characters for simulations and games. Based in Ashburn, VA, he currently models complex mechanical components for UH-60 Blackhawk training using photogrammetry and realistic texturing pipelines. His background spans AR/VR applications, 3D printing, retopology, animation and research into facial tracking and expression retargeting, giving him a rare blend of artistic discipline and technical R&D experience. Joel’s portfolio demonstrates a knack for translating high-resolution scans into optimized, production-ready assets, and he has consistently delivered cross-disciplinary projects that bridge communications, user testing, and engineering constraints.
10 years of coding experience
BA, English Literature, BA, English Literature at Christopher Newport University
Bachelors, Game Design, Bachelors, Game Design at George Mason University