Summary
Joey Öhman is a game programmer and Machine Learning master's student based in Stockholm with nine years of experience bridging research-grade AI and real-time game development. He has worked at Embark Studios and AI Sweden, bringing practical AI solutions from research environments at KTH into production-focused projects. His background includes research engineering, a master’s thesis in collaboration with Arbetsförmedlingen, and teaching roles that sharpen both his technical depth and ability to communicate complex ideas. Joey combines expertise in machine learning, computer engineering, and computer graphics — a mix that enables him to tackle perception, interaction, and systems problems in games and AI alike. He’s driven by turning hard research questions into usable systems and is comfortable moving between prototyping, research, and shipping production code. Quietly pragmatic, he often leverages academic rigor to deliver pragmatic engineering outcomes.
9 years of coding experience
3 years of employment as a software developer
Master's degree, Machine Learning, Master's degree, Machine Learning at KTH Royal Institute of Technology
Course, Computer Graphics, Course, Computer Graphics at Uppsala University