Summary
Joey Yeo is a Senior Game Designer with 11 years of experience blending technical fluency and narrative-driven design to craft engaging player experiences. Currently shaping Towerborne’s main scenario and tutorial flow at Stoic, Joey has a track record of reorganizing core narratives, pitching novel storytelling systems, and shipping seasonal live events that boost retention. Previously designed enemies, items, and events for The Bazaar and built multiplayer levels for a Star Wars title, often accelerating content pipelines by creating editor tools and Python automation. A CMU Entertainment Technology alumnus with a Computer Science background from NUS, Joey pairs hands-on Unreal/Unity work with a penchant for tooling that speeds iteration—an often-overlooked strength that consistently turns creative ideas into shippable systems.
11 years of coding experience
2 years of employment as a software developer
Master's degree Entertainment Technology, Master's degree Entertainment Technology at Carnegie Mellon University
Bachelor’s Degree Computer Science (Interactive Media), Bachelor’s Degree Computer Science (Interactive Media) at National University of Singapore
English, Japanese, Chinese