Summary
Johan Gustafsson is a UX- and tech-focused software leader with 10 years of experience building games, cloud-native platforms and cross‑platform apps from Gothenburg, Sweden. He blends product-minded leadership with hands-on engineering, having led teams as CTO and Engineering Manager to deliver scalable SaaS gamification engines, real-time 3D/2D games, and mobile-native graphics systems. Comfortable spanning strategy to implementation, Johan has shipped cloud solutions on GCP (Kubernetes, Pub/Sub, App Engine) and game engines using MonoGame, Unity and C#.
He primes teams for success through positive, disciplined leadership and a focus on products customers love while keeping strong business cases in mind. An avid gamer and former actor in large-scale productions, he brings a creative, player-centric perspective that informs both design and technical decisions. Johan’s background in interaction design and HCI combines with practical experience shipping production systems, making him adept at turning complex technical challenges into delightful user experiences.
10 years of coding experience
8 years of employment as a software developer
Master of Science (M.Sc.), Human Computer Interaction, Master of Science (M.Sc.), Human Computer Interaction at Konkuk University
Master of Science (M.Sc.), Interaction Design and Technology, Master of Science (M.Sc.), Interaction Design and Technology at Chalmers University of Technology
English, Swedish