Summary
Johan Ismael is a creative technologist and graphics engineer with 11 years of experience blending artistic direction, real-time graphics, and product-focused prototyping across startups and major tech firms. Based in the San Francisco Bay Area and born in Paris, he has shaped camera and VR experiences at Facebook/Meta and now explores AI-driven UX prototypes at Google Labs while running his own generative art and live visuals practice. He brings deep shader, Unity, and WebGL expertise alongside iOS and SvelteKit development, often operating at the intersection of performance optimization and aesthetic experimentation. A Stanford CS master with a background in applied mathematics and management, Johan pairs rigorous technical foundations with a designer’s sensibility—something that shows in his move from low-level GLSL work to user-facing skydome systems and web-based generative art. Not obviously, his career threads include teaching Stanford iOS courses and building rapid prototypes that translate cutting-edge research into playful, production-ready interactions.
11 years of coding experience
20 years of employment as a software developer
Exchange student Computer Science, Exchange student Computer Science at École Polytechnique
Master of Science Physics / Mathematics, Master of Science Physics / Mathematics at KTH Royal Institute of Technology
Master of Science Finance / Business, Master of Science Finance / Business at Stockholm School of Economics
Master of Business Administration (M.B.A.), Master of Business Administration (M.B.A.) at Harvard Business School
English, Swedish, French