Summary
Johan Ismael is a creative technologist and graphics engineer with 11 years of experience blending artistic direction, real-time graphics, and product-focused prototyping across startups and major tech firms. Based in the San Francisco Bay Area and born in Paris, he has shaped camera and VR experiences at Facebook/Meta and now explores AI-driven UX prototypes at Google Labs while running his own generative art and live visuals practice. He brings deep shader, Unity, and WebGL expertise alongside iOS and SvelteKit development, often operating at the intersection of performance optimization and aesthetic experimentation. A Stanford CS master with a background in applied mathematics and management, Johan pairs rigorous technical foundations with a designer’s sensibility—something that shows in his move from low-level GLSL work to user-facing skydome systems and web-based generative art. Not obviously, his career threads include teaching Stanford iOS courses and building rapid prototypes that translate cutting-edge research into playful, production-ready interactions.
12 years of coding experience
7 years of employment as a software developer
MSc, Management, MSc, Management at HEC Paris
Academic exchange, Information Systems track, Academic exchange, Information Systems track at CentraleSupélec
Bachelor's degree, Applied Mathematics, Bachelor's degree, Applied Mathematics at Université Paris-Sorbonne
Master of Science (MS), Computer Science, Master of Science (MS), Computer Science at Stanford University
French, English, Spanish