Johan Lind

Software Engineer at DICE (EA Digital Illusions CE AB)

Örebro, Sweden
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Summary

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Senior
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Top School
Johan Lind is a software engineer with 9 years of experience specializing in game development and game AI, currently working on AI systems at DICE (EA Digital Illusions). He has shipped console and mobile titles—including work on Goat Simulator, Passpartout 2, and his own indie games—and brings practical expertise in Unity, Unreal, C++, and performance optimization. Johan completed a master’s thesis at DICE focused on automated PID tuning for vehicle path-following, blending academic rigor with production game AI. Comfortable in small teams and cross-disciplinary projects, he’s also taught Unity and mentored younger learners, reflecting a knack for translating complex technical ideas into accessible solutions. Based in Örebro, Sweden, he combines a lifelong passion for gaming with a pragmatic focus on playable, performant systems.
code9 years of coding experience
job6 years of employment as a software developer
bookMaster of Science in Engineering Computer Science, Master of Science in Engineering Computer Science at Örebro University
bookGymnasieexamen Teknikvetenskap, Gymnasieexamen Teknikvetenskap at NTI Gymnasiet
languagesEnglish, German, Swedish
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Github Skills (29)

3d-graphics10
game-engine10
in-progress10
user-interface10
imgui10
graphical-user-interface10
api10
cpp10
game-development10
opengl10
minecraft9
cross-platform9
webassembly9
zpl8
networked8

Programming languages (3)

C++CHTML

Github contributions (5)

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Mormert/SimpleRPG

May 2020 - May 2020

Contributions:43 commits, 27 pushes, 1 branch in 13 days
Mormert/jle

Dec 2020 - Feb 2023

Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
Contributions:169 commits, 8 PRs, 477 pushes in 2 years 1 month
gamegamesin-progressopengl3game-development
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Johan Lind - Software Engineer at DICE (EA Digital Illusions CE AB)