Summary
Johan Nagelhout is a software engineer with 10 years’ experience building native, high-performance 3D tools and geometry systems for AEC, VR/AR, and simulation workflows. He combines a C++ systems mindset with practical product delivery—authoring a desktop 3D modeling program, a custom graphics renderer (Metal/Vulkan/OpenGL), and an IFC STEP/Express parser for real-world BIM data. His recent work implements state-of-the-art research to solve hard geometric and volumetric problems and ships on macOS, iOS and Meta Quest platforms. Trained in industrial and interaction design, he bridges design and engineering to produce maintainable, performant software that addresses complex spatial data challenges. An unassuming detail: he’s repeatedly delivered low-level graphics and parsing infrastructure that lets higher-level design features scale to very large models.
10 years of coding experience
2 years of employment as a software developer
Bachelor Creative Media and Game Technologies, Interaction Design, Propedeuse, Bachelor Creative Media and Game Technologies, Interaction Design, Propedeuse at HKU (Hogeschool voor de Kunsten Utrecht)
VWO (N&T), VWO (N&T) at Gymnasium Novum
Bachelor of Science - BS, Industrial Design, Bachelor of Science - BS, Industrial Design at Eindhoven University of Technology
Dutch, English