Johan Nagelhout

Software Engineer at TNO

Netherlands
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Summary

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Senior
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Top School
Johan Nagelhout is a software engineer with 10 years’ experience building native, high-performance 3D tools and geometry systems for AEC, VR/AR, and simulation workflows. He combines a C++ systems mindset with practical product delivery—authoring a desktop 3D modeling program, a custom graphics renderer (Metal/Vulkan/OpenGL), and an IFC STEP/Express parser for real-world BIM data. His recent work implements state-of-the-art research to solve hard geometric and volumetric problems and ships on macOS, iOS and Meta Quest platforms. Trained in industrial and interaction design, he bridges design and engineering to produce maintainable, performant software that addresses complex spatial data challenges. An unassuming detail: he’s repeatedly delivered low-level graphics and parsing infrastructure that lets higher-level design features scale to very large models.
code10 years of coding experience
job2 years of employment as a software developer
bookBachelor Creative Media and Game Technologies, Interaction Design, Propedeuse, Bachelor Creative Media and Game Technologies, Interaction Design, Propedeuse at HKU (Hogeschool voor de Kunsten Utrecht)
bookVWO (N&T), VWO (N&T) at Gymnasium Novum
bookBachelor of Science - BS, Industrial Design, Bachelor of Science - BS, Industrial Design at Eindhoven University of Technology
languagesDutch, English
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Stackoverflow

Stats
115reputation
13kreached
6answers
1question
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Github Skills (23)

openscad10
geometry10
ply10
polyhedra10
unix9
ifc9
linux9
opengl9
opengl-es9
macos8
vulkan8
windows8
realitykit6
swift6
xcode6

Programming languages (5)

C#C++CShaderLabPython

Github contributions (5)

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ArjoNagelhout/ARGame

Feb 2019 - Jun 2019

Contributions:26 commits, 25 pushes, 1 branch in 3 months
ArjoNagelhout/GGJ2019

Jan 2019 - Apr 2019

Contributions:24 commits, 19 pushes, 1 branch in 2 months
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