Johan Sjölin is a versatile developer with 13 years of experience, currently focused on building backend services for mobile games using Google Cloud (App Engine, Cloud Run, Firestore). He combines deep Java and Python backend skills with hands-on experience in Unity, iOS/Android native development, and occasional sysadmin duties—giving him a strong sense for how full products ship from client to server. Johan’s career at MAG Interactive included roles across platforms and responsibilities, from porting libraries to running production backends, and a brief detour into build engineering taught him fresh perspectives on tooling and CI. He still makes games in his spare time (now favoring Godot for its simplicity) and has done lightweight graphic and web design for marketing campaigns, reflecting a pragmatic, product-minded approach. Based in Stockholm, he thrives on solving cross-domain technical problems and connecting the dots between gameplay, infrastructure, and operations.
Contributions:43 commits, 33 pushes, 8 branches in 4 years 4 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.