Johan Sjölin

Utvecklare at MAG Interactive

Stockholm, Sweden
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Summary

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Senior
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Top School
Johan Sjölin is a versatile developer with 13 years of experience, currently focused on building backend services for mobile games using Google Cloud (App Engine, Cloud Run, Firestore). He combines deep Java and Python backend skills with hands-on experience in Unity, iOS/Android native development, and occasional sysadmin duties—giving him a strong sense for how full products ship from client to server. Johan’s career at MAG Interactive included roles across platforms and responsibilities, from porting libraries to running production backends, and a brief detour into build engineering taught him fresh perspectives on tooling and CI. He still makes games in his spare time (now favoring Godot for its simplicity) and has done lightweight graphic and web design for marketing campaigns, reflecting a pragmatic, product-minded approach. Based in Stockholm, he thrives on solving cross-domain technical problems and connecting the dots between gameplay, infrastructure, and operations.
code13 years of coding experience
job16 years of employment as a software developer
bookDigital Media, Digital Media at Campus Hultsfred
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Stackoverflow

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Github Skills (19)

steamos9
spotify8
spotify-api8
cli6
homebrew6
rust4
java3
blob-store3
gcp2
blob-storage2
godot2
google-cloud-platform2
python2
appengine2
cloud-storage2

Programming languages (4)

C#JavaRustRuby

Github contributions (5)

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gebba/qmk_firmware

Jul 2016 - Oct 2021

Contributions:14 pushes in 5 years 3 months
controllerfirmwareavratmelusb
gebba/toffee

Aug 2016 - Dec 2020

Contributions:43 commits, 33 pushes, 8 branches in 4 years 4 months
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