Senior Software Engineer at Blizzard Entertainment
Santa Ana, California, United States
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Summary
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Rockstar
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Johan Sköld is a Senior Software Engineer with 14 years of experience specializing in game engine and backend development, currently building at Blizzard Entertainment after leading engine work at ArenaNet. He began programming at 13 and turned that lifelong passion for games and systems into a career focused on performant, maintainable engine code and build tooling. Johan has hands-on expertise fixing low-level build and IDE integration issues—evidenced by contributions to the widely used GENie project where he improved Visual Studio support, MASM handling, and per-configuration file lists. His background spans founding a game studio, teaching programming, and mentoring, giving him both entrepreneurial and educational perspectives on shipping game systems. Based in Santa Ana, CA, he blends deep C++/engine chops with practical tooling improvements that smooth team workflows.
14 years of coding experience
8 years of employment as a software developer
Bachelor of Science with a major in Game Design, Game design and programming, Bachelor of Science with a major in Game Design, Game design and programming at Högskolan på Gotland / Gotland University
Contributions:45 commits, 36 PRs, 36 pushes in 5 years 1 month
Contributions summary:Johan focused on fixing issues related to Visual Studio project generation within the GENie project. They addressed backslash issues in VS projects, ensuring proper output and int directories, and implemented MASM support for VS projects, adding preprocessor directives and other specific options for assembly files. The user also added support for VS15 preview and per-configuration file lists and XCode schemes, demonstrating knowledge of build system intricacies.
Contributions:45 commits, 1 PR, 34 pushes in 4 years 8 months
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Johan Sköld - Senior Software Engineer at Blizzard Entertainment