Summary
Johann Seidenz is a seasoned software engineer and veteran game developer with over 16 years in the industry and a track record contributing to more than 20 shipped SKUs. Currently at Klei Entertainment, he has shipped and designed core systems for titles like Don't Starve Together and Oxygen Not Included across multiple platforms, blending engineering rigor with design sensibility. Previously a Technical Director at Capcom Games Studio Vancouver, he led rendering and content engineering on AAA projects including Dead Rising 3 and Dead Rising 2. Johann excels at cross-discipline collaboration, clear communication, and creative problem-solving that keeps gameplay and developer tools intuitive and performant. Based in Burnaby, BC, he pairs deep console and PC development experience with leadership in external development and mod tool ecosystems. Driven by continuous learning, he brings both hands-on coding and product-minded technical leadership to complex game systems.
12 years of coding experience
16 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Ottawa - Saint Paul University/Université Saint-Paul
French, English