Johann Seidenz

Software Engineer at Klei Entertainment

Burnaby, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Johann Seidenz is a seasoned software engineer and veteran game developer with over 16 years in the industry and a track record contributing to more than 20 shipped SKUs. Currently at Klei Entertainment, he has shipped and designed core systems for titles like Don't Starve Together and Oxygen Not Included across multiple platforms, blending engineering rigor with design sensibility. Previously a Technical Director at Capcom Games Studio Vancouver, he led rendering and content engineering on AAA projects including Dead Rising 3 and Dead Rising 2. Johann excels at cross-discipline collaboration, clear communication, and creative problem-solving that keeps gameplay and developer tools intuitive and performant. Based in Burnaby, BC, he pairs deep console and PC development experience with leadership in external development and mod tool ecosystems. Driven by continuous learning, he brings both hands-on coding and product-minded technical leadership to complex game systems.
code12 years of coding experience
job16 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Ottawa - Saint Paul University/Université Saint-Paul
languagesFrench, English

Programming languages (1)

Python

Github contributions (5)

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jseidenz/sandbox

Dec 2020 - Dec 2020

Contributions:618 pushes, 1 branch in 23 days
kleientertainment/ds_assets

Nov 2013 - Nov 2013

Contributions:2 commits in 1 day
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Johann Seidenz - Software Engineer at Klei Entertainment