Johannes Christenson

Senior Software Engineer I at Frostbite

Stockholm, Sweden
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Summary

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Senior
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Johannes Christenson is a senior software engineer with nine years of experience building high-performance C++ systems for games and backend tooling, currently at Frostbite in Stockholm. He has driven engine-level work on Fiction Factory—the tech behind many of King’s hits including Candy Crush—and contributed widely used general-purpose libraries now appearing across the Activision/Blizzard ecosystem. His expertise spans performance-sensitive code such as math libraries, custom memory management and string handling, optimized for both PC and mobile. Past roles include deep gameplay and rendering work on RaceRoom Racing Experience and leadership stints where he helped rebuild teams and ship complex features. He pairs a master’s in mathematics with hands-on low-level engineering, making him as comfortable tuning allocators as implementing gameplay systems.
code9 years of coding experience
job14 years of employment as a software developer
bookGame Development, Game Development at University of Skövde
bookMaster of Science Mathematics, Master of Science Mathematics at University of Gothenburg
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Stackoverflow

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0questions
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Github Skills (48)

text-editor10
extensibility10
vim-plugin10
statusbar10
vim10
lua10
neovim10
api10
nvim10
single-file9
taskbar9
stl9
gtk9
usability9
weechat8

Programming languages (7)

ShellC++CLLVMVim scriptVim ScriptPython

Github contributions (5)

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ofwinterpassed/AdventOfCode

Dec 2018 - Jan 2022

Advent Of Code 2018
Contributions:41 commits, 82 pushes in 3 years 1 month
ofwinterpassed/Waybar

Jan 2021 - Oct 2023

Highly customizable Wayland bar for Sway and Wlroots based compositors. :v: :tada:
Contributions:2 PRs, 3 pushes in 2 years 9 months
swaywaylandstatusbarhighly-customizablecustomizable
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Johannes Christenson - Senior Software Engineer I at Frostbite