Johannes Christenson is a senior software engineer with nine years of experience building high-performance C++ systems for games and backend tooling, currently at Frostbite in Stockholm. He has driven engine-level work on Fiction Factory—the tech behind many of King’s hits including Candy Crush—and contributed widely used general-purpose libraries now appearing across the Activision/Blizzard ecosystem. His expertise spans performance-sensitive code such as math libraries, custom memory management and string handling, optimized for both PC and mobile. Past roles include deep gameplay and rendering work on RaceRoom Racing Experience and leadership stints where he helped rebuild teams and ship complex features. He pairs a master’s in mathematics with hands-on low-level engineering, making him as comfortable tuning allocators as implementing gameplay systems.
9 years of coding experience
14 years of employment as a software developer
Game Development, Game Development at University of Skövde
Master of Science Mathematics, Master of Science Mathematics at University of Gothenburg
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Johannes Christenson - Senior Software Engineer I at Frostbite