Johannes Ebner is a Co-Founder and seasoned gaming solution architect with 16+ years building multiplayer games and online services for indie studios and AAA publishers. Based in Munich, he blends hands-on C# development and cloud architecture with Microsoft Azure certification and a track record of launching and scaling production backends for over 30 high-profile titles. He consults on technical, commercial and go-to-market strategies, runs workshops, and negotiates favorable infrastructure deals to help studios optimize performance and costs. At Microsoft he helped teams deploy large-scale PlayFab/Azure solutions and enabled Valheim’s cross-platform release, and he now advises studios through his own consultancy and new ventures like GodotFest. Known for bridging technical delivery with partner success, he also brings deep DevOps and multi-OS operations experience from enterprise to game-scale systems.
Contributions:23 PRs, 97 pushes, 39 branches in 1 year 9 months
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