Johannes Ebner

Co-Founder at Microsoft

Munich, Bavaria, Germany
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Summary

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Senior
Johannes Ebner is a Co-Founder and seasoned gaming solution architect with 16+ years building multiplayer games and online services for indie studios and AAA publishers. Based in Munich, he blends hands-on C# development and cloud architecture with Microsoft Azure certification and a track record of launching and scaling production backends for over 30 high-profile titles. He consults on technical, commercial and go-to-market strategies, runs workshops, and negotiates favorable infrastructure deals to help studios optimize performance and costs. At Microsoft he helped teams deploy large-scale PlayFab/Azure solutions and enabled Valheim’s cross-platform release, and he now advises studios through his own consultancy and new ventures like GodotFest. Known for bridging technical delivery with partner success, he also brings deep DevOps and multi-OS operations experience from enterprise to game-scale systems.
code10 years of coding experience
job13 years of employment as a software developer
languagesGerman, English
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Stackoverflow

Stats
304reputation
35kreached
11answers
7questions
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Github Skills (200)

asp-net-core10
microsoft-azure10
coverage10
asp-net10
game-development10
game-engine10
dotnet10
editor10
gdscript10
sdk10
playfab10
azure10
cli-tools10
electron10
typescript10

Programming languages (17)

C#PowerShellJavaC++CSSCGCC Machine DescriptionGo

Github contributions (5)

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Structed/godot-playfab

Jan 2022 - Jan 2023

A Godot Engine addon/SDK to interface with Azure PlayFab - playfab.com
Contributions:7 releases, 25 reviews, 334 commits in 1 year
gdscriptgodotgamedevgodot-engineplayfab-sdk
Structed/claimini

Oct 2017 - Jul 2019

Contributions:23 PRs, 97 pushes, 39 branches in 1 year 9 months
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Johannes Ebner - Co-Founder at Microsoft