Summary
Johannes Päivinen is a veteran game programmer and co-founder with over 20 years in game and technology development, currently leading engineering at mobile puzzle startup Cosmic Lounge in Helsinki. He brings deep hands-on experience across AAA PC/console engines and live-service mobile titles, having been a core engine programmer on Glacier 2 for Hitman: Absolution and lead programmer on The Walking Dead: No Man's Land through launch and extensive live operations. Johannes excels in client architecture, replication, profiling and optimization, and has designed backend game service platforms on Microsoft Service Fabric. Comfortable switching between low-level systems work and high-level technical leadership, he combines a tinkerer’s origin—coding on C-64 and early Macs—with a proven track record of shipping and maintaining commercially successful games.
15 years of coding experience
19 years of employment as a software developer
B.Sc, Computer Science, B.Sc, Computer Science at University of Helsinki
Finnish, English, Swedish, German, Danish