John Austin is a founder, game director, and engineer with 14 years of experience building thoughtful interactive experiences from indie studio Pontoco in Seattle. He led engineering for AR/VR at Funomena and has applied deep learning and computer vision at Google to push new mobile experiences on Android. As creator of The Last Clockwinder and other titles, he blends systems-level software skills with design sensibility to ship accessible, emotionally resonant games. His background includes internships at Microsoft and Google and early robotics and ML projects at Northrop Grumman, reflecting a long-standing interest in embodied systems and perception. Comfortable moving between prototype research and polished product, he runs a small studio that prioritizes player empathy and technical rigor. John’s work is notable for connecting advanced perception techniques with playful, human-centered game mechanics.
14 years of coding experience
6 years of employment as a software developer
Bachelor of Engineering (B.E.) Computer Science, Bachelor of Engineering (B.E.) Computer Science at Cornell University
Contributions:11 commits, 8 pushes in 6 years 11 months
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