John Austin

Founder Game Director at Pontoco

Seattle, Washington, United States
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Summary

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Senior
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Top School
John Austin is a founder, game director, and engineer with 14 years of experience building thoughtful interactive experiences from indie studio Pontoco in Seattle. He led engineering for AR/VR at Funomena and has applied deep learning and computer vision at Google to push new mobile experiences on Android. As creator of The Last Clockwinder and other titles, he blends systems-level software skills with design sensibility to ship accessible, emotionally resonant games. His background includes internships at Microsoft and Google and early robotics and ML projects at Northrop Grumman, reflecting a long-standing interest in embodied systems and perception. Comfortable moving between prototype research and polished product, he runs a small studio that prioritizes player empathy and technical rigor. John’s work is notable for connecting advanced perception techniques with playful, human-centered game mechanics.
code14 years of coding experience
job6 years of employment as a software developer
bookBachelor of Engineering (B.E.) Computer Science, Bachelor of Engineering (B.E.) Computer Science at Cornell University
languagesEnglish, Spanish, haskell
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Github Skills (195)

gamepad10
mouse10
keyboard10
compiler10
rust10
cloning10
unity3d10
rfc10
game-engine9
virtual-file-system9
data-driven9
rust-lang9
graphics-programming9
opengl9
docker-desktop9

Programming languages (15)

C#C++RustCGoHTMLTypeScriptJulia

Github contributions (5)

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Pontoco/fbx-sanitizer

Mar 2021 - Jan 2022

A cli application to check FBX files for various issues.
Contributions:49 commits, 2 PRs, 26 pushes in 10 months
fbxcli-applicationcli3d3d-models
Kleptine/.vim

Oct 2012 - Sep 2019

Contributions:11 commits, 8 pushes in 6 years 11 months
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John Austin - Founder Game Director at Pontoco