Summary
John Benge is a seasoned software engineer with 11 years of experience blending game development craft and enterprise application work from Orlando, Florida. He holds an MFA in Interactive Design & Game Development and has shipped gameplay systems and UX-driven features for studios like Tiny Tyrant Games and Black Fractal, while also building business applications at JPMorgan Chase. Currently at the University of Central Florida, he bridges academic and production code, bringing game-design sensibilities to tooling and systems engineering. Comfortable across Unity, front-end JavaScript, and backend stacks, he thrives on turning interactive concepts into polished, playable experiences and reliable software. An interdisciplinary background in animation, web development, and design gives him a user-focused perspective that often surfaces subtle usability improvements others miss.
11 years of coding experience
8 years of employment as a software developer
Master of Fine Arts (MFA), Interactive Design & Game Development, Master of Fine Arts (MFA), Interactive Design & Game Development at Savannah College of Art and Design
Digital Media, Game developement, 2D and 3D animation, web developement, Digital Media, Game developement, 2D and 3D animation, web developement at Drexel University