Senior Software Engineer at Night School: A Netflix Game Studio
Los Angeles, California, United States
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Summary
👤
Senior
🎓
Top School
John Billingsley is a senior software engineer and game designer with six years of professional experience building engaging, cross-platform game experiences from prototype to shipped releases. He has driven gameplay and systems architecture at Blizzard (Hearthstone) and now contributes to narrative-driven and console/mobile titles at Night School, often leading small-to-medium teams and mentoring external partners. His work spans gameplay, server, client, matchmaking, and tooling—improving mature codebases while coordinating engineers, artists, and QA to hit critical milestones. John pairs creative design sensibilities (from award-winning indie projects and academic collaborations) with pragmatic engineering, automating build processes and tuning live economies to improve workflow and player experience. He’s particularly skilled at translating player-focused goals into technical systems—whether hero skins and cosmetics pipelines or dream/save systems for art-driven experiences. Based in Los Angeles with a master’s in Interactive Media and Games from USC, he consistently elevates playful ideas into polished, production-ready products.
6 years of coding experience
9 years of employment as a software developer
Master’s Degree Interactive Media and Games, Master’s Degree Interactive Media and Games at University of Southern California
Bachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at Case Western Reserve University
Example repository showing how to make a python package, implement testing and deploy on pypi
Contributions:3 releases, 12 PRs, 18 pushes in 1 day
pythonpypitestingpython3python-package
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John Billingsley - Senior Software Engineer at Night School: A Netflix Game Studio