John Blackburn

Service Delivery Manager at blueAPACHE

Queensland, Australia
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Summary

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Senior
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Top School
John Blackburn is a seasoned Service Delivery Manager with 11 years of IT operations and project management experience across managed services, cloud migrations and major incident response. A certified PRINCE2 Practitioner, he excels at stakeholder engagement and steering high-pressure situations—routinely leading data centre recoveries, P1 incident resolution and multi-client migrations to AWS and Oracle Cloud. He has a strong track record of improving customer satisfaction and contract renewals while delivering projects on time and under budget, including award-winning work with enterprise clients. Unusually for a delivery-focused leader, he also contributes to low-level C++ work on a cross-platform 2D game engine, demonstrating hands-on technical depth in rendering and platform compatibility. Based in Queensland, Australia, he blends practical engineering experience with strategic service management to reduce costs, increase availability and drive measurable client outcomes.
code11 years of coding experience
job10 years of employment as a software developer
bookSt John's College, Darwin
bookHigh School, Year 12, High School, Year 12 at Casuarina Secondary College
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Stats
170reputation
124kreached
5answers
0questions
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Github Skills (16)

c-language10
game-development10
cprogramming-language10
2d10
multiplatform10
game-engine10
game-dev10
2d-game10
winrt9
cross-platform8
opengl-es8
lua6
fortran6
windows6
intel-fortran6

Programming languages (4)

JavaC++CAssembly

Github contributions (5)

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gideros/gideros

Apr 2015 - Jan 2017

Gideros Release version
Role in this project:
userGame Developer (2D Game Engine)
Contributions:6 releases, 199 commits, 16 PRs in 1 year 9 months
Contributions summary:John's commits primarily involve modifying C++ source files within the 2dsg directory of the Gideros game engine, suggesting involvement in core engine development. They are adding, removing, or modifying code related to rendering, transformations, fonts, and texture handling. The user's changes also include modifications to support WinRT compilation, indicating a focus on cross-platform compatibility. The commits also introduce the creation of a new XAML+DirectX player.
luaminecraftgamegame-developmentcross-platform
john-blackburn/jcc

Feb 2020 - Jan 2023

Contributions:1 release, 29 commits, 44 pushes in 2 years 11 months
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John Blackburn - Service Delivery Manager at blueAPACHE