John Bolle

C Game Developer at Big Daddy Games

Sherwood, Wisconsin, United States
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Summary

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Senior
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Top School
John Bolle is a C++ game developer with eight years of software experience, currently leading architecture and core systems work at Big Daddy Games where he helped design and ship a proprietary engine in nine months. He specializes in rendering, input/event handling, data management and monetization frameworks, and has prepared modular systems for networking and analytics. Comfortable across C, C#, Python, JavaScript, SQL, Java and PHP, he also experiments with AWS and Haskell in his spare time, bringing a blend of practical engineering and curiosity-driven learning. Earlier roles in web development and freelance eCommerce work give him a user-focused perspective that informs both tooling and product decisions. Based in Sherwood, Wisconsin, he combines hands-on implementation with architectural leadership in mid-size game development projects.
code8 years of coding experience
job2 years of employment as a software developer
bookAssociate's degree, IT Web and Software Development, Associate's degree, IT Web and Software Development at Lakeshore Technical College
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Github Skills (21)

sd-card10
pi10
raspbian10
raspberry10
game-development9
emulation9
odroid9
open-source8
game-engine8
godot7
linux7
raspberry-pi7
shell7
grid-system6
grid5

Programming languages (4)

C++ShellCPHP

Github contributions (5)

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SS4 Module that expands the gridfield to enable subgrids.
Contributions:1 release, 19 commits, 1 PR in 2 years 4 months
grid-systemgrid-layoutgridsgridfieldgrid
Contributions:7 pushes, 1 branch in 11 months
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John Bolle - C Game Developer at Big Daddy Games