John Bolle

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Summary

👤
Senior
John Bolle is a C++ game developer with eight years of software experience, currently leading architecture and core systems work at Big Daddy Games where he helped design and ship a proprietary engine in nine months. He specializes in rendering, input/event handling, data management and monetization frameworks, and has prepared modular systems for networking and analytics. Comfortable across C, C#, Python, JavaScript, SQL, Java and PHP, he also experiments with AWS and Haskell in his spare time, bringing a blend of practical engineering and curiosity-driven learning. Earlier roles in web development and freelance eCommerce work give him a user-focused perspective that informs both tooling and product decisions. Based in Sherwood, Wisconsin, he combines hands-on implementation with architectural leadership in mid-size game development projects.
code8 years of coding experience
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Github Skills (15)

emulation9
pi9
raspberry-pi8
odroid8
3d8
grids8
game-engine8
game-development8
grid-system7
open-source7
godot7
grid-layout6
shell6
grid4
sdl1

Programming languages (4)

ShellC++CPHP

Github contributions (5)

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SS4 Module that expands the gridfield to enable subgrids.
Contributions:1 release, 19 commits, 1 PR in 2 years 4 months
grid-systemgrid-layoutgridsgridfieldgrid
Contributions:7 pushes, 1 branch in 11 months
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