John Bolle is a C++ game developer with eight years of software experience, currently leading architecture and core systems work at Big Daddy Games where he helped design and ship a proprietary engine in nine months. He specializes in rendering, input/event handling, data management and monetization frameworks, and has prepared modular systems for networking and analytics. Comfortable across C, C#, Python, JavaScript, SQL, Java and PHP, he also experiments with AWS and Haskell in his spare time, bringing a blend of practical engineering and curiosity-driven learning. Earlier roles in web development and freelance eCommerce work give him a user-focused perspective that informs both tooling and product decisions. Based in Sherwood, Wisconsin, he combines hands-on implementation with architectural leadership in mid-size game development projects.
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