John Bullock

Game Developer at Self-employed

England, United Kingdom
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Summary

👤
Senior
🎓
Top School
John Bullock is a versatile game developer and self-taught software professional with eight years of diverse experience spanning freelance writing, fabrication, and game creation. He has a track record of shipping indie projects—three game-jam winners and an upcoming puzzle-maze title destined for Steam—while owning idea-to-release responsibilities including asset creation and QA. Recently certified in Scientific Computing with Python and studying Games Programming at SAE, he blends creative design instincts with practical coding, data analysis, and object-oriented skills. Comfortable working remotely and independently, John brings strong written communication, project management, and a hands-on maker mindset forged by past roles in fabrication and mechanical repair. He’s particularly interested in AI, accessible tech, and opportunities that sit at the intersection of creative media and engineering.
code8 years of coding experience
job12 years of employment as a software developer
bookBachelor of Science - BSc, Games Programming, Bachelor of Science - BSc, Games Programming at SAE Institute UK
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Github Skills (12)

minecraft10
youtube10
generative6
generative-ai6
custom-events5
python5
nodejs5
javascript4
typescript4
udp3
ai2
godot2

Programming languages (5)

TypeScriptC#ASP.NETGDScriptRich Text Format

Github contributions (5)

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b3agz/quick-bits

Mar 2019 - Jan 2021

Short tutorials, snippets, and handy little methods.
Contributions:11 commits, 8 pushes, 1 branch in 1 year 10 months
Associated files and assets for How to Make 7 Days to Die in Unity tutorial series.
Contributions:8 commits, 7 pushes, 1 branch in 8 months
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