Summary
John Carpenter is an artist-designer and computational physicist who blends creative practice with software to visualize complex, quantum-related technologies at HRL Laboratories. Based in Los Angeles, he teaches procedural and spatial media at USC while applying interactive, real-time systems experience from Oblong and Morphosis to scientific device modeling. His background spans molecular and cellular biology (BS) to an MFA in Design Media Arts, giving him a rare fluency across life sciences, design, and code. He builds immersive, gestural visualizations and prototypes in C++, GLSL, Processing, and JavaScript that translate dense technical data into intuitive, spatial narratives. Regularly invited to speak on the intersections of art, science, and technology, he also brings practical experience from architectural and neuroscience research labs to industrial R&D.
9 years of coding experience
12 years of employment as a software developer
The University of Arizona
Master of Fine Arts (MFA), Design Media Arts, Master of Fine Arts (MFA), Design Media Arts at University of California, Los Angeles