John Connors is a seasoned senior programmer with over two decades of hands-on game development experience and 11 years in sustained professional roles, currently focusing on Unreal Engine tooling and gameplay across UE2–UE5. He has shipped titles from the SNES era to modern VR and console projects and now balances senior engineering work at Double Eleven with independent Unreal plugin development and consultancy. His background spans animation, tools, gameplay, and data visualization—often diving into low-level engine internals such as Sequencer, commandlet renderers, and platform-specific engine forks. Known for stabilizing and extending editors, he combines C++ expertise with C# and Python tooling skills and a knack for solving thorny engine integration problems. Off the clock he experiments with cross-platform engines and small personal projects, bringing a pragmatic, inventive approach to turning messy legacy tech into reliable systems.
11 years of coding experience
24 years of employment as a software developer
BSc(Hons) Information Technology, BSc(Hons) Information Technology at Sheffield Hallam University
MSc Applied Computing Technology, MSc Applied Computing Technology at Northumbria University
Contributions:5 pushes, 6 branches, 1 tag in 5 years 2 months
lisp-interpreterlispclozurecommon-lisp
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John Connors - Senior Programmer at Yet Another Plugin Factory