John Dickinson

Manager, Software Engineering at Unity

Bassetlaw, England, United Kingdom
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Summary

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Rockstar
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Top School
John Dickinson is a seasoned software engineering manager with a decade of focused experience in C++, C#, and tooling across large-scale product and release engineering at Unity. He progressed from hands-on roles fixing critical enterprise bugs and maintaining legacy code to leading the Release Engineering Tools team, blending deep technical expertise with people leadership. His background includes running a backport service, supporting .NET VM work for IL2CPP and Mono, and building automated testing and simulator features earlier in his career—evidence of a pragmatic, reliability-first approach. Unusually for an engineering leader, he pairs an MSc in Software Development with a BA in English, which supports clear communication across technical and non-technical stakeholders. Based in Bassetlaw, UK, he is comfortable driving cross-functional initiatives that stabilize and streamline complex release pipelines.
code10 years of coding experience
job19 years of employment as a software developer
bookMaster of Science (MSc) Software Development, Master of Science (MSc) Software Development at The University of Huddersfield
bookBachelor of Arts (BA) English, Bachelor of Arts (BA) English at University of Leeds
languagesSpanish, Swedish
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Github Skills (11)

dotnet10
mono10
csharp10
shader10
ecma10
scriptable10
render10
post-processing10
cli10
unity3d10
pipeline9

Programming languages (1)

C#

Github contributions (5)

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jhcdunity3d/testjdhw2019

Jun 2019 - Jun 2019

Contributions:2 pushes, 1 branch in 1 day
TeckUnity/hw19.PixelArtTool

Jun 2019 - Jun 2019

Contributions:15 pushes in 3 days
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John Dickinson - Manager, Software Engineering at Unity