John Faulkenbury is a veteran game industry leader with 11+ years in production and over two decades of engineering and studio-building experience, currently working in housekeeping for an unannounced studio after a long tenure at Bethesda Game Studios. He led production and development management for BGS’s Back Catalog team, created the Creation Club monetization platform, and shipped cross-platform deluxe app tooling used across Xbox Studios. Prior to Bethesda he scaled studios and teams—from bootstrapping Pi Studios to 100+ developers to founding engineering at Gearbox—and shipped high-profile titles across the Call of Duty, Rock Band, and id Software catalogs. John blends hands-on engineering (C/C++/Java and embedded systems roots) with product design, metrics-driven monetization, and outsourced development management. Based in Richardson, TX, he’s as comfortable architecting release pipelines and DRM integrations as he is defining business-facing content platforms—a mix that routinely turns legacy IP into new revenue.
Roguelike Toolkit in Love. A Love2D/lua port of rot.js
Contributions:3 pushes in 4 months
luarot-jsazerothcoreroguelikerot
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John Faulkenbury - Development Manager at Bethesda Game Studios