John Faulkenbury

Development Manager at Bethesda Game Studios

Richardson, Texas, United States
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Summary

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Senior
🎓
Top School
John Faulkenbury is a veteran game industry leader with 11+ years in production and over two decades of engineering and studio-building experience, currently working in housekeeping for an unannounced studio after a long tenure at Bethesda Game Studios. He led production and development management for BGS’s Back Catalog team, created the Creation Club monetization platform, and shipped cross-platform deluxe app tooling used across Xbox Studios. Prior to Bethesda he scaled studios and teams—from bootstrapping Pi Studios to 100+ developers to founding engineering at Gearbox—and shipped high-profile titles across the Call of Duty, Rock Band, and id Software catalogs. John blends hands-on engineering (C/C++/Java and embedded systems roots) with product design, metrics-driven monetization, and outsourced development management. Based in Richardson, TX, he’s as comfortable architecting release pipelines and DRM integrations as he is defining business-facing content platforms—a mix that routinely turns legacy IP into new revenue.
code11 years of coding experience
job21 years of employment as a software developer
bookVirginia Tech
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Github Skills (25)

love2d9
opengl-es8
linux8
opengl8
unix8
windows7
roguelike7
lua7
vulkan7
macos7
rpg4
azerothcore4
knockoutjs3
dnd-tools3
pdcurses3

Programming languages (4)

TypeScriptCLuaPython

Github contributions (5)

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jfaulken/dotfiles

Dec 2019 - Dec 2020

Contributions:2 pushes, 1 branch in 11 months
finchco/rotLove

Nov 2021 - Apr 2022

Roguelike Toolkit in Love. A Love2D/lua port of rot.js
Contributions:3 pushes in 4 months
luarot-jsazerothcoreroguelikerot
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John Faulkenbury - Development Manager at Bethesda Game Studios