Summary
John Lepore is a software engineer and creative technologist based in Boston who blends code, sound, visuals, and physical interfaces to build immersive, generative experiences. With 11 years of hands-on work spanning generative art (DeepDream, Processing), algorithmic music (SuperCollider), interactive lighting, game development (Unity, Bevy, Godot), and web apps, he designs systems that produce repeatable yet ever-changing audio-visual outcomes. A Parsons Design & Technology BFA student with prior studies in psychology and screenwriting, he brings a multidisciplinary perspective that informs UX, narrative, and sensor-driven interaction design. He’s shipped lighting for live performances, interned at recording studios, and maintains active game and web development work across C#, Rust, and JavaScript toolchains. Notably, he treats code as an artistic medium—building tweakable pipelines that translate live inputs (instruments, crowd noise) into dynamic visual and sonic responses.
11 years of coding experience
Certificate, Screenwriting, Certificate, Screenwriting at The New York Film Academy
Bachelor of Fine Arts - BFA, Design & Technology, Bachelor of Fine Arts - BFA, Design & Technology at Parsons School of Design - The New School
Bachelor’s Degree, Psychology, Neuroscience, Bachelor’s Degree, Psychology, Neuroscience at University of Colorado Boulder
High School, High School at Cheshire Academy