Summary
John Martini is a Senior Technical Artist with over a decade of experience blending creative CG craft and production-focused tooling for film, TV, and games. He has shipped visual work on high-profile projects—from music videos and TV series to Ubisoft’s The Division—while building pipelines and artist tools across Maya, 3ds Max, Houdini, Nuke and ShotGrid. Equally comfortable in look development, lighting and compositing as he is scripting desktop and web apps (MaxScript, Python, C#), John drives efficiency by turning repetitive artist tasks into robust production systems. He runs JokerMartini, sharing training and tools, and has supported multi-studio VFX pipelines at scale, revealing a rare mix of hands-on artistry and systems thinking. Based in the Raleigh-Durham-Chapel Hill area, he’s available for both freelance and on-site CG and tool development.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Science (BS) Media Arts and Animation, Bachelor of Science (BS) Media Arts and Animation at The Art Institutes
Certification Architectural Drafting and Architectural and Mechanical CAD/CADD, Certification Architectural Drafting and Architectural and Mechanical CAD/CADD at Buckeye Joint Vocational School
High School Diploma, High School Diploma at New Philadelphia High School
English