John Mathison is a software engineer and curriculum leader with a decade of experience designing hands-on programming and game-development courses for kids and teens. Over nine years he progressed from instructor to Curriculum Development Manager at iD Tech Camps, managing teams that built courses in robotics, machine learning, game engines (Unreal), and languages like Java and C++. He blends pedagogical design with practical code projects and reusable game templates that students can rebuild and extend, emphasizing modular, learn-by-doing materials. Based in Seattle, he has a knack for translating advanced technical topics into age-appropriate lessons and has repeatedly led hiring, partner coordination, and product planning for seasonal educational programs. An unexpected strength is his cross-platform fluency—crafting curriculum that spans engines, libraries, and languages to meet diverse learning objectives.
10 years of coding experience
6 years of employment as a software developer
Computer Information Systems, Computer Information Systems at De Anza College
Contributions:2 commits, 1 push, 1 branch in 3 years 1 month
minecraftfabriccode-templateget-startedmodding
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John Mathison - Software Engineer at internalDrive, Inc.