Summary
John Myres is a game design leader with a decade of hands-on experience crafting live content, combat systems, and designer tools across studios from MZ to indie startups in the Los Angeles area. As a Team Lead he blends mentorship and team morale stewardship with practical project ownership—planning milestones, directing vision, and championing cross-discipline communication. His background spans live ops technical design—improving tooling and running fast cadence monthly/weekly programs—to deep systems work on heroes, bosses, maps, and progression tuning. He pairs a DigiPen game design education with early teaching and studio internship experience, which gives him a rare mix of player-focused design empathy and production discipline. Notably, he’s equally comfortable shipping polished gameplay and iterating the underlying tools and workflows that let teams scale.
10 years of coding experience
3 years of employment as a software developer
Bachelor of Arts in Game Design Game and Interactive Media Design, Bachelor of Arts in Game Design Game and Interactive Media Design at DigiPen Institute of Technology
Undergraduate Psychology, Undergraduate Psychology at Humboldt State University
Crescenta Valley High School