John O'really

Technical Artist at Massive Monster

London, England, United Kingdom
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Summary

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Senior
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Top School
John O'really is a Senior Technical Artist and lecturer with 11 years of experience crafting real-time shaders, VFX, and rendering pipelines across games, AR/VR, and interactive media. He’s worked at Unity Technologies, Nexus Studios, Massive Monster and on high-profile projects like Cult of the Lamb DLC, live motion-capture broadcasts for Amazon, and immersive AR heritage and conservation experiences. Equally comfortable authoring custom shaders and full-screen post-process effects as he is leading small art teams, he blends hands-on pipeline tooling with art direction and optimisation. He also teaches technical art to post-grads and runs short intensive courses, bringing industry practice into the classroom. Based in London, he’s shipped work for XR platforms including Apple Vision Pro and contributed to real-time pipelines that bridge creative ambition with production constraints.
code11 years of coding experience
job2 years of employment as a software developer
bookComputer Games Development (Art) Computer Games Art, Computer Games Development (Art) Computer Games Art at Solent University
bookGames Development, Games Development at South Essex College of Further and Higher Education
languagesEnglish
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Stackoverflow

Stats
1,381reputation
197kreached
42answers
54questions
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Github Skills (48)

cg10
shaderlab10
raymarching10
vertex9
animation9
shader9
post-processing9
unity3d9
tracks9
hlsl8
wearables8
hololens8
mirage8
graph8
displays8

Programming languages (2)

C#JavaScript

Github contributions (5)

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Example Project to demonstrate Vertex Animation Shaders using Shader Graph.
Contributions:50 commits, 6 pushes in 1 month
post-processinganimationshadersshaderlabraymarching
Contributions:6 pushes in 2 months
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John O'really - Technical Artist at Massive Monster