John O'really is a Senior Technical Artist and lecturer with 11 years of experience crafting real-time shaders, VFX, and rendering pipelines across games, AR/VR, and interactive media. He’s worked at Unity Technologies, Nexus Studios, Massive Monster and on high-profile projects like Cult of the Lamb DLC, live motion-capture broadcasts for Amazon, and immersive AR heritage and conservation experiences. Equally comfortable authoring custom shaders and full-screen post-process effects as he is leading small art teams, he blends hands-on pipeline tooling with art direction and optimisation. He also teaches technical art to post-grads and runs short intensive courses, bringing industry practice into the classroom. Based in London, he’s shipped work for XR platforms including Apple Vision Pro and contributed to real-time pipelines that bridge creative ambition with production constraints.
11 years of coding experience
2 years of employment as a software developer
Computer Games Development (Art) Computer Games Art, Computer Games Development (Art) Computer Games Art at Solent University
Games Development, Games Development at South Essex College of Further and Higher Education
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John O'really - Technical Artist at Massive Monster