John Ogden is a experienced CTO and co-founder with 13 years in leadership roles and nearly two decades of hands-on game-engine and rendering development. At Huey Games he leads cross-platform Unity development and porting efforts—bringing titles like Hyper Sentinel to consoles and mobile while designing backend and online systems. His background spans senior engineering and team lead roles at The Foundry, BBC, Dark Energy Digital and Blade Interactive, where he built toolchains and rendering engines from scratch for consoles and VR. Comfortable in C++, C# and shader work, he combines low-level graphics expertise with pragmatic product delivery and a track record of shipping on diverse platforms. Based in England, he pairs entrepreneurial drive with deep technical craftsmanship that often surfaces in bespoke engine and pipeline solutions.
13 years of coding experience
17 years of employment as a software developer
Software Engineering, Software Engineering at The University of Salford
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John Ogden - Chief Technology Officer at Huey Games Ltd