John P

Graduate Student Researcher

United States
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Summary

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Rockstar
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Top School
John P is a graduate student researcher and seasoned software engineer with a decade of experience blending cybersecurity, data analytics, and game networking. He has applied that mix at Carnegie Mellon and top defense labs, enriching Ukraine cyber intelligence datasets and building orchestration tools that leverage LLMs for automated research workflows. A former Air Force cyber operator and enterprise administrator, he has scaled tooling for thousands of users and automated tens of thousands of SME hours through RAG/LLM systems in industry. His open-source Lockstep Framework for deterministic multiplayer games demonstrates deep back-end and networking expertise—covering pathfinding, replay systems, and lockstep simulation—that complements his applied ML/NLP work like Scraipe for extracting structured data from messy sources. John combines operational security experience with creative prototyping, making him comfortable turning ambiguous, high-risk problems into reproducible, production-ready solutions.
code10 years of coding experience
job2 years of employment as a software developer
bookAssociate of Science - AS Information Systems Technology, Associate of Science - AS Information Systems Technology at Community College of the Air Force
bookBachelor of Science Data Science, Bachelor of Science Data Science at United States Air Force Academy
bookMaster of Information Technology Strategy Data Analytics, Master of Information Technology Strategy Data Analytics at Carnegie Mellon University
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Github Skills (7)

version-control10
git10
pathfinding10
game-development10
csharp10
dotnet-core10
networking8

Programming languages (3)

C#RoffPython

Github contributions (5)

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SnpM/LockstepFramework

Jul 2015 - Aug 2020

Framework for lockstep RTS, TD, and MOBA games.
Role in this project:
userBack-end Developer
Contributions:797 commits, 202 PRs, 833 pushes in 5 years 1 month
Contributions summary:John's contributions focused on updating the codebase by updating license and README files, which included changes to several core simulation files within the project. They also worked on pathfinding and movement logic, as well as improvements to the replay system. The user also added networking iteration system and improved the codebase.
gamesmobalocksteprtsnavmesh
Contributions:6 commits, 1 push in 1 year 7 months
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John P - Graduate Student Researcher