Summary
John Palermo is a game designer and Unity-focused developer with an academic foundation from Rochester Institute of Technology in Game and Interactive Media Design and minors in Japanese and Creative Writing. He brings over a decade of hands-on experience across the game development pipeline, with strengths in game and level design and gameplay programming using C#, C++, C, Java, and JavaScript. Most comfortable in Unity (with some Unreal exposure), he also produces 3D assets and animations in Maya and 2D art in Photoshop, enabling him to bridge design and implementation. His professional background includes a long-term Unity developer role at DreamLine Shower and community-facing work as a camp counselor, showing both production discipline and mentorship ability. Now based in Philadelphia and balancing practical retail work at Wegmans, he remains committed to shipping playable experiences and maintaining an active portfolio at johnrpalermo.com. Colleagues appreciate that he combines creative storytelling sensibilities with rigorous technical fluency—an asset for teams building narrative-driven or systems-rich games.
11 years of coding experience
7 years of employment as a software developer
Bachelor of Science (B.S.) Game and Interactive Media Design, Bachelor of Science (B.S.) Game and Interactive Media Design at Rochester Institute of Technology