Summary
John Parmenter is a Lead Senior Technical Designer based in Orlando with 8 years of experience crafting live-service gameplay and technical systems for major franchises at EA and Sony. He specializes in bridging design and engineering—implementing pixel-perfect UIs, building system-based frameworks, and creating design tools that accelerate iteration across teams. As the first titled live service Technical Designer at EA Tiburon, he’s led efforts to expand technical design practices for Madden NFL and an upcoming College Football title. His background spans level design, programming, VR simulation, and biometric-enabled prototypes, reflecting a rare full-stack game design skill set. A UCF alum who describes himself as half designer, half programmer, he brings both creative instincts and pragmatic technical rigor to fast-paced production environments. Outside work he’s a coffee-fueled collaborator who enjoys turning ambiguous problems into polished player experiences.
8 years of coding experience
4 years of employment as a software developer
General Education General Studies, General Education General Studies at Ocoee High School
Bachelor of Arts - BA Game and Interactive Media Design, Bachelor of Arts - BA Game and Interactive Media Design at University of Central Florida