John Pekcan is a Senior DevOps Engineer based in California with nine years of experience designing and operating resilient cloud-native infrastructure for major gaming and consumer brands. He has driven SRE adoption and Kubernetes-first platforms at companies like Epic Games, EA, Blizzard, and Headspace, blending Terraform/Packer automation with observability stacks such as Prometheus, Grafana, and Cortex. John has a track record of modernizing legacy systems—introducing ArgoCD, enabling ARM support, and remediating critical vulnerabilities like Log4J—while authoring production Go tooling and automation for multi-tenant clusters. Comfortable in high-pressure, on-call environments, he pairs hands-on engineering with clear cross-functional communication and blameless postmortems. Uncommonly for someone with a communications degree, he’s equally at home writing APIs, kubectl plugins, and operational runbooks that drive developer adoption and reduce toil.
9 years of coding experience
7 years of employment as a software developer
High School Degree, High School Degree at Santa Margarita Catholic High School
Bachelor of Arts (B.A.), Communications, Bachelor of Arts (B.A.), Communications at California State University, Fullerton
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John Pekcan - Senior DevOps Engineer at Epic Games