Principal Engineering Manager And Mentor For Among Us VR at Schell Games
Greater Pittsburgh Region United States
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Summary
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Senior
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Top School
John Pile is a principal engineering leader with 12 years of experience building and shipping immersive games and mixed-reality experiences, currently mentoring engineering leadership and overseeing live services for Among Us VR at Schell Games. He has led teams of 20+ across Microsoft and Schell Games to deliver XR titles and platform integrations—bringing deep expertise in multiplayer tech (Photon Fusion), Meta/holoride SDKs, and cross-platform Unity pipelines. His background spans hands-on graphics, tools, and middleware engineering from console to mobile and in-car VR, plus curriculum design and academic leadership that produced a high-placement game programming program. John is as comfortable architecting real-time networking and voice with Wwise as he is streamlining DevOps with Perforce/Jenkins and Unity Game Services for live operations. He’s known for growing technical leaders and maintaining partner relationships through shipping cadence and operational rigor, with an unusual track record of prototyping real-time ray tracing and novel graphics tooling dating back to indie work. Based in Greater Pittsburgh, he pairs product-focused engineering with mentoring and D&I advocacy to scale teams that ship complex interactive experiences.
12 years of coding experience
22 years of employment as a software developer
University of California, San Diego
Master's of Science (MSc) Software Engineering (Computer Games Technology), Master's of Science (MSc) Software Engineering (Computer Games Technology) at Abertay University
Bachelor of Science (BSc) Mathematics (Physics), Bachelor of Science (BSc) Mathematics (Physics) at Fairmont State University
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John Pile - Principal Engineering Manager And Mentor For Among Us VR at Schell Games