John Pritz is a game-focused software engineer and founder with eight years of industry experience building interactive systems, tools, and user-generated content platforms. He blends hands-on Unity/C# development with QA and test automation—contributing manual test suites and XR device test structures to Unity's InputSystem—while shipping ten indie titles through his one-man studio Space Wedgie, including three on Steam. A former Senior Engineer at Rec Room and Unity, he has driven cross-team architecture, large refactors to support Unity's DOTS, and memory/performance wins on complex avatar systems. He also brings hardware and embedded experience from VRstudios and early-career PCIe design at IBM, giving him a rare full-stack view from silicon to gameplay. Based in Everett, WA, he currently works as a Senior Monkey IV at Sound Games and consults as a game programming generalist, pairing studio leadership with rapid prototyping and production-grade engineering.
8 years of coding experience
13 years of employment as a software developer
OPRFHS
Bachelor of Science (B.S.) Computer Engineering, Bachelor of Science (B.S.) Computer Engineering at University of Illinois Urbana-Champaign
An efficient and versatile input system for Unity.
Role in this project:
QA Engineer / Test Automation Engineer
Contributions:2 reviews, 32 commits, 13 PRs in 1 year 6 months
Contributions summary:John's contributions center on the development and implementation of manual testing tools for the Unity input system. Their work involves creating test scenes and related scripts, specifically targeting the keyboard, mouse, and legacy input systems, along with touch input. These tests likely aim to validate the functionality and behavior of the input system's features within a Unity environment. The user also established the folder structure for XR device testing.
Contributions:33 commits, 4 PRs, 30 pushes in 1 year 4 months
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