John Reyna

XR Graphics Engineer at Unity

Greater Seattle Area United States
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Summary

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John Reyna is a graphics-focused software engineer and visual artist with ~3 years of professional experience building rendering systems, VR experiences, and tooling for game and embodied AI research. He combines deep 3D mathematics and shader expertise (C++, HLSL/GLSL, Unity C#) with a strong aesthetic sensibility drawn from drawing, sculpture, photography and interactive installations. At Meta’s Habitat group he improved asset QA and interactive 3D viewers used to test thousands of assets for embodied AI, and he’s contributed UI and text-rendering improvements to the well-known Habitat-Sim simulator. His background spans game studios and studios/tools at Adobe and Turn 10, giving him both real-time rendering and practical pipeline experience across Unreal, Unity, and custom engines. John pairs research-grade math (ray tracing, differential geometry, numerical methods) with hands-on fabrication skills like 3D printing and modeling, enabling hybrid physical–digital projects. He’s based in the Seattle area and brings a curious, design-minded approach that often surfaces in polished visual presentation as much as in performant code.
code4 years of coding experience
job7 years of employment as a software developer
bookMaster of Science (M.S.) Computer Science, Master of Science (M.S.) Computer Science at Stanford University
languagesSpanish, English
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Stackoverflow

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Github Skills (12)

uid10
c-language10
cprogramming-language10
ui-design10
front-end-development10
simulator10
text-rendering10
opengl9
python9
cpp9
c179
computer-vision8

Programming languages (2)

C++Python

Github contributions (3)

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facebookresearch/habitat-sim

Aug 2022 - Jan 2023

A flexible, high-performance 3D simulator for Embodied AI research.
Role in this project:
userFull-stack Developer
Contributions:29 reviews, 314 commits, 24 PRs in 5 months
Contributions summary:John primarily focused on enhancing the user interface and expanding functionality of the Habitat-Sim interactive viewer. They updated settings, imported necessary modules, and implemented the display of text within the application window. Key modifications included changing the in-window text background transparency, improving the rendering of text elements, and adjusting the font and rendering parameters to align with the viewer's visual style. These changes directly contributed to the visual presentation and user experience of the simulator.
3daicomputer-visionroboticssimulator
jrreyna/blitzball

Mar 2023 - Apr 2023

Contributions:3 branches, 1 issue in 19 days
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