Summary
John Scott is a seasoned technology architect and engineering leader currently serving as Chief Architect for Idera's Assembla, Travis-CI, and MyGet products, with a decades-spanning background in game engines, streaming systems, and build/CI infrastructure. He has led technology teams and founded engineering efforts that reduce server costs and bandwidth—pioneering GPEG-based game and asset streaming that trades video for compact gameplay-event data and texture mip-aware delivery. Previously he owned core systems at Epic Games, designing large-scale build and crash-reporting infrastructure and shipping audio and tooling for Unreal Engine 3, and earlier in his career he shipped multiple console and PC titles while building low-level engine systems. Comfortable across systems, middleware, and distributed CI, he combines deep hands-on engineering with product-focused architecture and a history of solving hard performance and bandwidth problems. Based in Apex, NC, he blends academic rigor from Imperial College London with entrepreneurial product work through his contracting practice and multiple startups. An underrated strength is his long track record of making complex toolchains reliably scalable—whether build farms, streaming pipelines, or perforce integrations.
2 years of coding experience
24 years of employment as a software developer
BSc. (Hons.) ARCS Chemistry, BSc. (Hons.) ARCS Chemistry at Imperial College London