John Segerstedt

Game Programmer at Paradox Interactive

Gothenburg, Sweden
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Summary

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Senior
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Top School
John Segerstedt is a game programmer with 8 years of experience, currently working at Paradox Interactive and previously leading development at Hiber AB where he built UI/UX and C++ gameplay systems and shipped multiple Hiber3D demo projects. He holds an MSc in Interaction Design and a BSc in Software Engineering, and specializes in gameplay programming in C++ with a strong focus on high-quality code, testing, and continuous integration. His background spans both hands-on demo-driven engine work and team leadership, having been the sole game UI developer at times and the C++ demo lead for rapid 1–2 week showcases. He also explored machine learning for procedural character animation during a master’s collaboration with Avalanche Studios, applying neural networks inside a commercial engine—an unusual blend of research and production experience for a gameplay developer. Based in Gothenburg and open to gameplay roles, he combines practical shipping experience with research-driven curiosity.
code8 years of coding experience
job7 years of employment as a software developer
bookMaster of Science - MSc Interaction Design & Technologies 120 c, Master of Science - MSc Interaction Design & Technologies 120 c at Chalmers University of Technology
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Github Skills (11)

starcraft7
machine-learning4
reinforcement-learning4
deep-learning3
minecraft3
crossword3
dm3
gameplay3
baduk2
artificial-intelligence2
replay2

Programming languages (1)

Python

Github contributions (5)

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JohnSegerstedt/Game1

Jun 2018 - Nov 2018

Contributions:117 pushes, 4 branches, 38 comments in 4 months
JohnSegerstedt/JohnWebSite

Feb 2020 - Jun 2021

Contributions:11 pushes, 1 branch in 1 year 4 months
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John Segerstedt - Game Programmer at Paradox Interactive