John Stiles is a principal engineer with nine years of recent experience shaping high-performance graphics and game systems, currently leading development of the Verse language for large-scale multiplayer games at Epic Games. He previously drove SkSL shader compiler work for Skia and contributed to Chromium's imaging and Canvas2D subsystems at Google, bringing deep expertise in graphics, compilers, and performance optimization. His long tenure at Blizzard on World of Warcraft reflects a strong background in multiplayer systems and production-scale game engineering. Known for shipping pragmatic, high-impact systems, he blends low-level technical rigor with product-facing pragmatism. Based in Chapel Hill, NC, he pairs a UC Berkeley education and decades immersed in game and graphics toolchains to solve hard engineering problems. Colleagues often note his speed and focus—aptly summarized by his personal mantra, "Gotta go fast."
Contributions:1 push, 1 branch, 1 comment in 3 years
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
John Stiles - Principal Engineer, Verse Language at Epic Games