Summary
John Thompkins is a VR programmer and Unity specialist with eight years of experience building immersive training simulations, visualizations, and AR/VR applications for organizations including NASA Glenn and CAE USA. He blends graphics integration, systems engineering, and cross-platform optimization to deliver experiences for devices from Oculus headsets to CAVEs, often coordinating with artists and multiple teams to meet tight deadlines. At NASA he managed a dozen concurrent projects and mentored interns, demonstrating both technical depth and project leadership in research-driven environments. His background spans Unity development, visualization, and model-based systems engineering, with hands-on experience shipping educational and operational simulations. Based in Cleveland, he’s motivated by advancing mixed reality and gaming and brings a pragmatic, research-friendly approach to prototyping novel interaction and visualization solutions.
8 years of coding experience
7 years of employment as a software developer
Bachelor of Computer Science Computer Science, Bachelor of Computer Science Computer Science at Mount Vernon Nazarene University