John Vanderbeck is a Senior Software Engineer with 12 years of experience at the intersection of real-time 3D, VFX, and production pipelines, based in Melbourne, Florida. He has built editor tools, cloud-connected pipelines, and communication layers for Unity and Unreal, contributing to projects from immersive Apple Vision Pro content to volumetric media workflows showcased at SIGGRAPH. Comfortable across C#, Python, and pipeline automation, he repeatedly bridges traditional VFX practices and game-engine real-time workflows to streamline artist-driven production. His open-source backend work on krpc reveals a knack for integrating domain-specific simulation systems with robust APIs, highlighting both creative tooling and systems-level engineering.
Contributions:8 commits, 2 PRs, 44 comments in 1 month
Contributions summary:John primarily focused on developing backend services and features for the krpc project, specifically related to propellant management and engine functionality within the context of Kerbal Space Program. Their contributions involved implementing a PropellantResource class and modifying the Engine part to interact with propellant resources, exposing them via the krpc API. Additionally, the user updated method documentation and refined API calls.
Contributions:3 pushes, 1 branch in 5 years 2 months
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John Vanderbeck - Senior Software Engineer at Studio 13 Solutions