John Whigham

Software Developer at Unity Technologies

Royal Leamington Spa, England, United Kingdom
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Summary

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Rockstar
John Whigham is a seasoned software developer and video game technology director with over two decades of hands-on experience designing and delivering engine and toolchain solutions for Windows-based content pipelines. Currently at Unity Technologies, he brings deep expertise in C++, C#, Win32/.NET, DirectX11/HLSL and concurrent systems to empower content creators and optimise complex workflows across console, handheld, mobile and desktop platforms. Previously as Head of Technology and Technology Architecture Director, he led architecture, technical debt reduction, profiling and distributed asset pipelines for multi-platform productions and managed engineering teams and recruitment. John pairs strong production instincts with practical hardware and workflow recommendations, and pursues personal R&D in real‑time procedural planets—applying shader, GPU debugging and storage strategies that feed back into his professional tooling work.
code7 years of coding experience
job18 years of employment as a software developer
languagesEnglish
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Github Skills (13)

camera10
shader10
scriptable10
render10
post-processing10
pipeline10
unity3d10
trace5
api5
texture4
compressor2
ispc1
rendering1

Programming languages (3)

C#C++HTML

Github contributions (5)

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Capture Unity profile data to the Trace Event Format using the Unity Profiler Plugin API
Contributions:10 commits, 1 PR, 3 branches in 5 months
apiapi-plugindata-profiletraceunity
Unity-Technologies/Graphics

Jan 2020 - Nov 2022

Unity Graphics - Including Scriptable Render Pipeline
Contributions:13 commits, 2 PRs, 4 branches in 2 years 10 months
renderpost-processingpipelinescriptableunity
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John Whigham - Software Developer at Unity Technologies