John Whigham is a seasoned software developer and video game technology director with over two decades of hands-on experience designing and delivering engine and toolchain solutions for Windows-based content pipelines. Currently at Unity Technologies, he brings deep expertise in C++, C#, Win32/.NET, DirectX11/HLSL and concurrent systems to empower content creators and optimise complex workflows across console, handheld, mobile and desktop platforms. Previously as Head of Technology and Technology Architecture Director, he led architecture, technical debt reduction, profiling and distributed asset pipelines for multi-platform productions and managed engineering teams and recruitment. John pairs strong production instincts with practical hardware and workflow recommendations, and pursues personal R&D in real‑time procedural planets—applying shader, GPU debugging and storage strategies that feed back into his professional tooling work.
Unity Graphics - Including Scriptable Render Pipeline
Contributions:13 commits, 2 PRs, 4 branches in 2 years 10 months
renderpost-processingpipelinescriptableunity
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John Whigham - Software Developer at Unity Technologies