Summary
John Wiesner is a Senior Software Engineer based in Cincinnati with eight years of experience building immersive VR and simulation software, primarily using C#, C++, and Python. At Kinetic Vision he progressed from developer to senior engineer, leading Unity-based AR/VR projects across aerospace, medical devices, and market research while managing client scoping, QA, and mentoring junior engineers. He ships end-to-end systems—architecture, integration with custom hardware (3D motion platforms, joysticks, headsets), and production-ready UX—and has independently published a VR excavator simulation with a custom terrain-destruction engine. Comfortable running projects solo or within teams, he blends strong CS/CE fundamentals (University of Cincinnati, 3.7 GPA) with practical product delivery and user-driven iteration. Known for turning experimental code into polished demos and public releases, he frequently prototypes game-like interactions and telepresence solutions that bridge research and applied engineering.
8 years of coding experience
7 years of employment as a software developer
Bachelor of Science in Computer Engineering, Computer Science, 3.7/4.0, Bachelor of Science in Computer Engineering, Computer Science, 3.7/4.0 at University of Cincinnati
Cum Laude with Honors, Cum Laude with Honors at Colerain High School