John Wilson is an Unreal Engine developer and trained computational physicist with 11 years of experience building physics-driven simulation software and interactive experiences. He earned a PhD in Physics from UC Davis, where he led development of large-scale C++ simulators for seismicity and tsunami wave propagation and produced novel research on aftershock ground motion and fractal fault topology. Since 2019 he has shipped PIXEvoLve, a Windows and VR sandbox that combines multithreaded cellular automata, HLSL rendering, procedural island generation, and original assets and music. Comfortable across C++, Python, HLSL, Blender/Adobe Medium and game UI, he bridges rigorous scientific modeling with polished, playable systems. Notably, he brings both academic validation of complex geophysical models and hands-on game-dev iteration to craft simulations that are scientifically grounded yet accessible to users.
11 years of coding experience
4 years of employment as a software developer
Doctor of Philosophy (PhD), Physics, Doctor of Philosophy (PhD), Physics at University of California, Davis
Bachelor of Science (B.S.), Physics, Bachelor of Science (B.S.), Physics at Western Kentucky University
Virtual Quake is a boundary element code designed to investigate long term fault system behavior and interactions between faults through stress transfer.
Contributions:62 pushes, 1 branch, 1 comment in 3 years 7 months
boundarylong-termfaultinteractionslong
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John Wilson - Unreal Engine Developer at Self-employed