John Wilson

Unreal Engine Developer at Self-employed

Belleville, Illinois, United States
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Summary

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Senior
🎓
Top School
John Wilson is an Unreal Engine developer and trained computational physicist with 11 years of experience building physics-driven simulation software and interactive experiences. He earned a PhD in Physics from UC Davis, where he led development of large-scale C++ simulators for seismicity and tsunami wave propagation and produced novel research on aftershock ground motion and fractal fault topology. Since 2019 he has shipped PIXEvoLve, a Windows and VR sandbox that combines multithreaded cellular automata, HLSL rendering, procedural island generation, and original assets and music. Comfortable across C++, Python, HLSL, Blender/Adobe Medium and game UI, he bridges rigorous scientific modeling with polished, playable systems. Notably, he brings both academic validation of complex geophysical models and hands-on game-dev iteration to craft simulations that are scientifically grounded yet accessible to users.
code11 years of coding experience
job4 years of employment as a software developer
bookDoctor of Philosophy (PhD), Physics, Doctor of Philosophy (PhD), Physics at University of California, Davis
bookBachelor of Science (B.S.), Physics, Bachelor of Science (B.S.), Physics at Western Kentucky University
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Github Skills (6)

fault10
faults10
quake9
forecast4
earthquake3
python2

Programming languages (2)

C++Makefile

Github contributions (5)

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johnmaxwilson/SimBASS

Mar 2015 - Mar 2016

Contributions:14 commits, 4 PRs, 13 pushes in 1 year
pythonearthquakecomparisonforecastrelm
johnmaxwilson/vq

Oct 2015 - May 2019

Virtual Quake is a boundary element code designed to investigate long term fault system behavior and interactions between faults through stress transfer.
Contributions:62 pushes, 1 branch, 1 comment in 3 years 7 months
boundarylong-termfaultinteractionslong
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John Wilson - Unreal Engine Developer at Self-employed