Johnathan Fisher is a Principal Machine Learning Engineer with nine years of experience building low-latency, server-side systems and data pipelines using Python and Java. He has driven production ML and big-data integrations at Wayfair and now CarGurus, working with Storm, Kafka, Redis, Cassandra, and Hadoop to deliver real-time and batch marketing intelligence. Comfortable across microservices, backend frameworks (aiohttp, Flask, Guice) and model-evaluation tooling, he bridges Data Science and engineering to operationalize models under strict SLAs. A self-taught developer turned General Assembly alum, he also pursues game development—publishing the multiplayer title spellborne.gg—which highlights his product-minded approach and interest in encryption and programming languages.
10 years of coding experience
13 years of employment as a software developer
Computer Science, Computer Science at Texas Tech University
Web Development Immersive, Web Development Immersive at General Assembly
Computer Science, Computer Science at New Mexico Institute of Mining and Technology
A basic networked multiplayer game example/template that uses Socket.io and Phaser, with easy to understand, yet detailed explanations of pretty much everything.
Contributions:10 commits, 1 PR, 9 pushes in 3 years 4 months
Contributions:1 release, 157 reviews, 1424 commits in 3 years 3 months
everythinggamebrowserrpgjavascript
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