Summary
Joilnen Leite is a seasoned C/C++ software engineer and Linux specialist with over 25 years of experience, currently a visiting researcher at UFABC and an active developer at DotX in São Paulo. He combines deep expertise in enterprise Linux distributions with hands-on HPC knowledge—Oracle clusters, InfiniBand/RDMA and GPU acceleration—plus production experience with job schedulers like SLURM and PBS/Torque. An avid open-source contributor, he has contributed to the Linux kernel, Blender and OGRE 3D and works on game and 3D application projects across Blender, Godot and Cocos2d-x ecosystems. With a Computer Science degree from UFES and ongoing postgraduate work in computer graphics at UFABC, he bridges academic research and practical system-level engineering. Colleagues rely on him for tackling low-level performance and cluster-scale problems while also contributing to creative 3D tooling.
21 years of coding experience
Computer Graphics, Computer Graphics at Universidade Federal do ABC - UFABC
Bacharelado, Computer Science, Bacharelado, Computer Science at Ufes - Universidade Federal do Espírito Santo