Summary
Jon Edwards is a senior software engineer with over two decades of hands-on development experience and 11 years in focused engineering roles, currently contracting at Meta on multiplayer VR gameplay and UI for Supernatural. He specializes in Unity/C# game and VR development but brings deep cross-platform expertise spanning C++, Objective-C, Java, TypeScript, and performance optimization for mobile and WebGL. Jon has led and scaled distributed client teams, introduced TDD and CI practices, and architected complex systems from Web2/Web3 integrations to scripted tutorial and deep-linking frameworks. His background includes shipping high-profile console and mobile titles, guiding major projects at Activision and Lumosity, and rapidly turning around legacy codebases across platforms. Based in California and UCLA-educated, he combines veteran studio leadership with hands-on feature delivery, often stepping into mid-project challenges and delivering pragmatic, test-driven solutions. An interesting through-line: he repeatedly bridges cutting-edge XR/VR prototypes with production-quality game systems, moving ideas from prototype hardware to polished consumer releases.
11 years of coding experience
28 years of employment as a software developer
High School Diploma, High School Diploma at John Marshall Fundamental
University of California, Los Angeles